Thus when you hear pops and clicks while producing music within FL Studio, please consider bounding or rending your music to an processed audio file or rendered audio file. The end result is that FL Studio will free your processing resources in order to render your audio file in realtime without pops or clicks. After you have done so, this means FL Studio will render the final bounced or freezed audio file to your selected destination folder. The option to right-click on the Arm disk recording will help you select were you want to save the final destination of the rendered audio file. Thankfully, Image-Line have made it easy to reorder FX.
So in FL Studio’s case, it refers to the order of the FX slots. Signal Flow refers to the order of processing devices on a sound. Step 4: Right-Click on the Arm disk recording option to select were you want to save the final destination of the bounced or freezed audio track to. Beyond FL Studio, Signal Flow is an important topic in music production in general, and it is often overlooked by beginners.
Step 3: Left-click on FL Studio’s “Arm Disk Recording” mixer track option. Step 2: Route the audio sample or audio file to an empty FL Studio’s mixer track. Step 1: Drag an audio file or audio sample onto a blank FL Studio’s Playlist track. In this FL Studio tutorial we will explain how you can bounce or freeze an audio clip to a wav file in order to save CPU processing power.