

Line up on the front line, and march towards enemy units, or wait for them to break their spines against your armor. Sentinels are the last among infantry to fall. That shield will provide extra protection against couched lances and arrows (but really, like you'll need it). Their weight and size causes a few problems on more hilly terrain, but open plains or even indoors, Sentinels are tremendous assets (especially in siege assaults or defenses). Sentinels specialize in the use of long spears, making them the BEST anti-cavalry build in the game. Thus, I always go for a large shield, and preferably one that is strong enough to survive quite a few hits. When they do, it is a lot more about stopping projectiles, as opposed to getting an edge in melee. Be prepared to create your own house and challenge the Seven Kingdoms in this adaptation of Game of Thrones. This mod has used Brytenwalda's source as a base to re-build upon. A modification for Mount&Blade : Warband based off of GRRM's A Song of Ice and Fire and the HBO TV show Game of Thrones. Massive health and massive armormake this possible, so don't expect a sprinter here. Sentinels are walking walls - best used on the very front line to take the full brunt of enemy assaults and protecting more fragile units behind. The only weakness of the Sentinel is its terrible speed and mobility - it has good attack power, great durability, decent agiltiy, and is more than capable of holding its own against all foes. Putting points in Trade will bring these amounts closer to the item's true value.In my opinion, the best possible infantry build, given the handicaps footmen already have. In practise, merchants will normally charge more for shields they sell and pay less for those they buy. These tables are raw data extracted from item_kinds1.txt using the M&B Item Editor. As with other items, shields are available in varying qualities Cracked and Battered shields provide less protection but are cheaper, while Thick and Reinforced shields offer more protection but cost much more. Putting points in the Shield skill will also reduce the damage your shield receives and improve the shield speed and coverage. The shield's resistance value is subtracted from each blow that is blocked before it is applied to the shield's hit points. Shield hit points are fully restored after each battle. Note that the shield's hitbox is not the same as its protective range: if you shoot at the head of a foe with a raised shield the projectile will hit his shield even if you are actually aiming at his helmet visible just above it. A kite or tower shield will even protect the legs, which a round shield cannot (even if it visually appears to). The bigger a shield is the slower it is to respond to blocking, however the better the blocking it provides.
