

Culture can be changed through several decisions that create new cultures.A character can voluntarily change their culture through the minor decision Convert to local culture or Have the Realm Embrace Local Traditions once in their lifetime.The cultural fascination can be changed at any time.Ī character can change their culture through several ways: The cultural head is always the adult character who owns the most counties of said culture.Ĭultural heads can choose an Innovation to become a Cultural Fascination, which will improve its discovery progress by +20%, with an additional +1% per cultural head Learning skill. Vassals sharing the ruler's culture that owns counties with the new culture can decide to adopt it as well.Įach culture with at least one ruler has a cultural head. Every close family member sharing the ruler's culture will adopt the new culture.

Characters can avoid this by granting the county title to a vassal of the same culture group as the target county.Ī ruler can convert to the culture of their Realm Capital at the cost of Prestige, provided that their Court Chaplain endorses them.

There are perks and tenets that can modify this.Ĭounties will have lowered popular opinion with their direct Liege if they belongs to a different culture and especially culture group. Characters within the same realm will have −5 opinion with each other if they belong to different cultures within the same culture group and −15 opinion with each other if they belong to different culture groups. Rulers can change a county's culture by ordering their Steward to complete the Promote Culture council task.Įach culture belongs to a culture group, which represents a group of cultures with similar ancestry. The culture represents the language, customs and technologies that a character or county uses. This article has been verified for the current version (1.4) of the game.
