

Okay, let's hammer out the details and then the mod-order should be easy as cake (knock on wood) I know this is a lot, but it's still under the hard plugin limit, and I managed to get Skyrim working with about this many mods, if not more (albiet with duplicate item crafting recipes), so I'm not too concerned about this many mods not working. Here's the list of mods I'm hoping to use.Ģ0th Century Weapons (possibly 19th and 20th century)Īmmunition Schematics for FWE-WMK-CRAFT-Full CalibrV1_4ĮMPulse Weapons for FWE 603 and WMK for FWEĭo any of these mods clash with other? Do some of these mods need mods I don't have? Will those additional mods clash with the mods on the list? The strap not taking the force, but to allow you a steady aim using your shoulder to pull against instead of the hard stock for recoil.įeel free to pm me on various information such as this for modding purposes.Okay, I think that, instead of putting everything together and try to fix all of the inevitable errors, I think it would be better to discuss the mod set-up I'm wanting to use first.


The only reason most people have their fire arm even near their head usually is because they want the weapon braced into their shoulder. Besides which, your target is not going to leap out into the open and give you a shot so clear with enough time to actually make the option necessary. You are certainly not going to care about the sights. Now unless you are a true stoic with terrible aim. You go into a tensed up body state(most likely). Bullets zipping by you narrowly dodging death. Take into consideration, the situation at hand if you want a reason why. Just pointing out that snippet of information for the realism buffs. Because I think its pretty nice for an option. I can tell from experience you will never use a fire arms sight like this when you are using your firearm.
